


Breeze valorant vietnam how to#
Moreover, knowing how important Viper is on Breeze, it would be good to have a player that knows how to pilot her, so don't instalock her just because you're playing on Breeze.

Alternatively, you can go for Brimstone but honestly, having Viper in your team compositions just boost your chances for winning a game so hard that we don't see a reason to pick any different Controller. Whether you hate Viper because of the lore or whatever, we don't care – she has a perfect ability kit for Breeze, period. Yes, we already mentioned it but we think that it's so important that we'll include this here again. Have a good Controller player in your team (preferably Viper).To finish off this guide, let's look at three universal tips and tricks for winning ranked matches on Breeze! If this is the only map you are loosing a lot on, make sure that these things are on point: But regardless of the side you are playing in, having Viper in your team composition could be crucial when it comes to this Spike Site: It's probably a harder Spike Site to defend compared to the B Site as there are in theory more places where you can expect Attackers to come.
Breeze valorant vietnam plus#
Speaking of Spike Sites, let's look a little deeper into them! Breeze: A Spike Site Overview & Callouts Breeze A Site Callouts | © Riot GamesĪs you can see, the A Site is pretty big, plus it has many callouts. The map only has two Spike Sites, but it takes a really long time to rotate between them other than through Defenders' Spawn. It could easily be transformed into a Battle Royale map if you just remove the Spike Sites and make it a little bigger. It's a pretty unique map for its size, and it doesn't feel like it's a Valorant or regular FPS map at all.
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I think it's a map where giving up site and playing retake will be seen more than ever before.Breeze is a map full of wide areas and big corners, which automatically forces many long-range situations. that you will either delay with your fight for early area control (if you go for the same site) and your good utility usage, or one that you can just run away from and play retake. The only thing that remains scary is a hard rush. the player watching tube and the one watching mid can be anywhere very quick to support! And there are multiple ways of getting early intel. basically try and reduce the options and the freedom of movement the attacking team has! It's just tricky without comms, because controlling A main means nothing, unless you also have an eye on tube and double door! it just can't be done on your own, it HAS to be coordianted!īut with good ultility, a double stack on the area you want to push, and everyone knowing what they need to watch and a backdoor to give up area if necessary to play retake, I can see multiple ways of making it work. I feel like the play is to get early control of an area as defenders. it requires good comm and good utility usage. and it is so big and has so many entrances that 5 man just isn't enough to watch everything. then it all depends on how the pistol round went etc.īreeze is definitely harder to defend, especially with the Viper meta. scoring 3 rounds on attack might look like you're getting wrecked, but it's actually pretty solid, since attacking is so hard. It isn't the only map that feels really one sided! take bind for example.
